Author Archives: Lisa Quinley

About Lisa Quinley

Adopted from China. Mother Japanese and father a US citizen. Dual-citizenship - USA and Ireland. Lived overseas most of my life - Nepal, Cambodia, Nigeria, to name a few. Dual-degree program (BA/BFA) Global Studies at Eugene Lang and Communication Design at Parsons.


Yerang Choi and I worked on creating a piece with LEDs that would respond to noise/sound.

We used a small plastic piece in which we punched holes through with thumbtacks. After this we stuck in our LEDs that we had soldered to wires and resistors. There are a total of ten LEDs. Surrounding the plastic so as to hide the inside organs of our piece is tin foil. The piece resembles a jellyfish or a cake. We took inspiration from some videos on YouTube:

Images of our process:

photo copy Final copy


Link to a video of us after completing the project (without foil though): 

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Birthday Beginning

BirthdaySo this is supposed to be my song, but I’m having trouble figuring out why it’s not playing the music. I have been trying to mix around wires but still nothing…these are the first 12 notes (I hope they’re correct) for the Happy Birthday song.


Pixellation and For Loops


Tried to do for loops and pixellation and had a lot of trouble with it. I couldn’t pixellate the whole image for some reason, I could only pixellate a portion of it when using small ellipses, with bigger and fewer ellipses I could pixellate my image but then it was not very visible without the background containing the image as well. Could not figure out how to make only one single ellipse pick up the color the mouse hovered over, so now there are columns of ellipses that all pick up the color my mouse hovers over. When posting it onto OpenProcessing the whole image goes berserk for some reason that I haven’t figured out.



October 10, 2013

Fixed the Brownie pixellation and added a Dali pixellation afterwards!




“Beautiful Composition” Homework

I uploaded what I’ve been working on the past week or so. I’ve been playing around a lot with Processing, trying to get a better understanding of how it works. I still can’t do any of the complex stuff, I don’t seem to understand how to change the color of a shape when the mouse is pressed. I suppose more practice with that will help. You need to know at least some math to be able to figure out where you’ve placed your shapes so as to not have them not appear at all on your screen. I loved looking up the many different combinations that make different colors.


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Hey Y’All!

Since I never wrote an introduction post about myself, here it is along with inspirational pieces I found from the different websites that were posted under “Resources of inspiration”

About myself…well I just copy/pasted the little blurb I had written in the “About” section on my profile thingie: Adopted from China. Mother from Japan, father a citizen of the US. Dual-citizenship – Ireland and the US. Lived overseas for most of my life – Nepal, Cambodia, Nigeria, to name a few places. Dual-degree program (BA/BFA): Global Studies at Eugene Lang and Communication Design at Parsons. Interested in Creative Computing because I do not know anything about coding, programming, (I don’t even know the correct terms to describe what I don’t know!). But from what I have seen during the first class, Creative Computing will teach me a bunch of interesting new things I never even thought of before registering for the course.

Cool things I found were from the website:



and also

Feld1-1200x987 Feld2-1200x987


I just thought these things looked cool. I love things with detail, things that are delicate and complex. And I really like things that don’t have too many colors, but if there are they’re darker colors.

Playing Around with Processing

These are my notes from when I was playing around with Processing.
Generative Brushes
From the website:
Titled Generative Brushes made by Jason Barles
Tweaked it the first time (Generative_Brushes_2):
Changed background from 0 to 12
There are five (int patt_Size) corresponding to one of the five patterns
Changed patt1Size  from 30 to 10
Changed patt2Size from 30 to 20
Changed patt3Size from 30 to 50
Changed patt5Size from 30 to 1
Changed size of the setup from (800, 600) to (900, 900)
Changed stroke from 255 to 555
Changed fill(color) from (204, 102, 0) to (400, 50, 10)
Most of the differences I saw were in the way the options 1, 2, 3, 4, 5, c were arranged on the screen and their outlined boxes as well.
Tweaked it the second time (Generative_Brushes_3):
Returned to original Generative Brushes text
Changed pattern1 the two colors from (204, 102, 0) and (0, 102, 153) to (600, 500, 50) and (302, 20, 60)
For pattern2 changed strokeWeight from 0.2 to 2
For pattern3 changed strokeWeight from 0.5 to 3
Differences much more clearly visible – stroke weights as well as colors!
Link to my tweaked version is:
bubble sketch
From the website:

Titled bubble sketch by Josh Giesbrecht

First tweak (bubble_sketch_1):

Changed background from (255) to (0) which is from white to black
Changed colorMode from HSB (Hue, Saturation, Brightness) to RGB (Red, Green, Blue)
Changed fill(random(50)+10,255,128,50) to fill(random(300)+20,80,13,100) just to see what would happen
Changed ellipse(mouseX, mouseY, 75*sin(counter), 75*sin(counter)) to ellipse(mouseX, mouseY, 45*sin(counter), 45*sin(counter)) again to see what would happen – I am going to guess that it changes the sizes of the bubbles?
After that first tweak the bubbles are smaller like I predicted and the colors of the bubbles are different as well – they take on these orange and greenish colors on the black background. Not very pretty.
Second tweak (bubble_sketch_2):
Changed the key that clears the screen from being the space bar to the c letter.
Changed ellipse(mouseX, mouseY, 75*sin(counter), 75*sin(counter)) to ellipse(mouseX, mouseY, 500*cos(counter), 500*cos(counter)) – again I assume this will change the circles, how I’m not sure yet. In addition to this I changed counter from 0 to 10.
Changed size(800, 600) to size(900, 900) – clearly this will change the size of the screen on which the little bubbles wander around on.
Changed the colorMode from HSB to the RGB mode again.
Looks terrible. There are HUGE green bubbles on a white background and a bigger white background than the original, I definitely prefer the first tweaking job I did instead of this one.
Posted the first tweak instead because it’s nicer looking.
Rotation Recurtion Tree
From website:

Labeled Rotation Recurtion Tree for_yvonne51

Another tweaking of someone else’s work (this one is one belonging to ArtBotHack) so that I can try to understand Processing.

First tweak (Rotation_Recurtion_Tree_1):
Changed float theta =random(0, 6.289) to float theta =random(0, 3.14)
Changed  size(600, 600) to size(900, 900)
Background from 50 to 0 (changes to black)
Changed h *= 0.7 to h *= 0.2
Differences are the the rotating tree is much much smaller than before, makes it look funny on the bigger screen. It continues to rotate but it definitely isn’t as complicated as it once was. And also the background is now black like I originally said it would be after changing it from 50 to 0.
Tweak 2 (Rotation_Recurtion_Tree_2):
Using Rotation_Recurtion_Tree_1 as the starting point.
Changed float theta =random(0, 3.14) to float theta =random(0, 9.439)
Changed h *= 0.2 to h *= 1.7
Changed branch(130) to branch(500)
After saving and running it all there seems to be is a long white line on the screen, I don’t see any rotation. So now both the first and second tweaks resulted in really drastic changes, not at all complex the way the original is. Perhaps it’s all the math involved in this one  – pi, pi/2. It’s all very complicated. Going to complicated ones before understanding simpler ones probably isn’t the way I should be approaching Processing. Going to try a third tweak from the original one and see what happens.
Tweak 3 (Rotation_Recurtion_Tree_3):
Changed background to black
Changed stroke(250, 100) to stroke(500, 50)
Changed rotate(PI/2) to rotate(PI/2.2)
Now it has changed. Not the prettiest thing, definitely not pretty like the original.
Link to Rotation_Recurtion_Tree_3: